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rmanPhongLODControls (Ri for MEL)

This script creates a multi-functional user-interface for easily loading exported level-of-detail RIB files. It provides easy setup possibilities through the coloring of different detail-levels in the rendered image. It supports animated RIB sequences and the possibility to link arbitrary cubes for bounding-box calculation.

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MagicLight  

Magic Light (RSL)

A light-shader specifically written to use lights as three-dimensional geometry (opacity) masks. Every surface shader with the ‘magical’ flag turned on will be sensitive to lights with this shader applied. These objects will be opaque if they’re illuminated by the magic light and transparent if not.

 

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Copyright 2009 by Nhat Phong Tran.
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